The Extended Reach of Game Engine Companies : How Companies Like Epic Games and Unity Technologies Provide Platforms for Extended Reality Applications and the Metaverse




Faculty/Professorship: Governance of Complex and Innovative Technological Systems  
Author(s): Jungherr, Andreas  ; Schlarb, Damien B.
Publisher Information: Bamberg : Otto-Friedrich-Universität
Year of publication: 2022
Pages: 12
Source/Other editions: Social Media + Society, 8 (2022), 2, 12 S. - ISSN: 2056-3051
is version of: 10.1177/20563051221107641
Year of first publication: 2022
Language(s): English
Licence: Creative Commons - CC BY-NC - Attribution - NonCommercial 4.0 International 
URN: urn:nbn:de:bvb:473-irb-566906
Abstract: 
Game engines have come to feature in areas well beyond gaming—such as architecture, artificial intelligence, manufacturing, public planning, and film and television production. Accordingly, companies developing, providing, and maintaining game engines—such as Epic Games or Unity Technologies—are set to become influential actors in all social and economic arenas that start to rely on game engines for the provision of software or services. This makes them an important subject to the study of platforms as they provide increasingly crucial building blocks in the digitization of economic, political, and social life. In this article, we present three dimensions demonstrating platform functions of game engines beyond gaming. We rely on the example of two important game engine developers: Epic Games and Unity Technologies. The dimensions are (1) the growing area of extended reality applications, (2) cross-platform and cross-media story- and brand worlds, and (3) the management of user payments, identities, and social graphs. The article shows how companies providing game engines challenge the current balance of power between established platform companies, demonstrating that game engines have emerged as an important new type of platform that demands academic and public attention.
GND Keywords: Epic Games; Unity Technologies; Spiel-Engine; Plattform <Wirtschaft>
Keywords: platforms, extended reality, metaverse, Fortnite, game engines
DDC Classification: 330 Economics  
RVK Classification: MS 4860   
Type: Article
URI: https://fis.uni-bamberg.de/handle/uniba/56690
Release Date: 12. January 2023
Project: Open-Access-Publikationskosten 2022 - 2024

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