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Augmented reality marketing in hospitality and tourism : a guide for researchers and managers
tom Dieck, M. Claudia; Han, Dai-In Danny; Rauschnabel, Philipp A. (2026): Augmented reality marketing in hospitality and tourism : a guide for researchers and managers, in: Bamberg: Otto-Friedrich-Universität, S. 97–117.
Faculty/Chair:
Publisher Information:
Year of publication:
2026
Pages:
Source/Other editions:
International journal of contemporary hospitality management, Bingley: Emerald, 2024, Jg. 36, Nr. 13, S. 97–117, ISSN: 1757-1049
Year of first publication:
2024
Language:
English
Abstract:
Purpose – The hospitality and tourism industry is strongly influenced by new and immersive technologies, such as augmented reality (AR), to enhance customer experiences across a diverse set of touchpoints throughout the visitor journey. This paper aims to provide a holistic understanding of AR marketing for this industry context, present a number of fundamental premises of AR marketing within it and establish an agenda for future AR research.
Design/methodology/approach – This study reviews current literature on AR marketing, hospitality and tourism and industry use cases for the creation of a proposed conceptual framework to guide scholars and managers. Based on that, the authors propose fundamental premises.
Findings – The three fundamental premises of AR marketing presented are the need to clearly differentiate between AR and virtual reality within hospitality and tourism; the use of AR for the on-trip experience; and the combined focus on content, context, customer and computing devices for a successful strategic implementation of AR.
Research limitations/implications – This study serves as a first point of reference for the strategic integration of AR into hospitality and tourism marketing, both from an industry and academic point of view.
Design/methodology/approach – This study reviews current literature on AR marketing, hospitality and tourism and industry use cases for the creation of a proposed conceptual framework to guide scholars and managers. Based on that, the authors propose fundamental premises.
Findings – The three fundamental premises of AR marketing presented are the need to clearly differentiate between AR and virtual reality within hospitality and tourism; the use of AR for the on-trip experience; and the combined focus on content, context, customer and computing devices for a successful strategic implementation of AR.
Research limitations/implications – This study serves as a first point of reference for the strategic integration of AR into hospitality and tourism marketing, both from an industry and academic point of view.
Keywords: ; ; ; ; ; ;
AR
Augmented reality
Marketing
Hospitality
Tourism
Spatial computing
Extended reality
Type:
Article
Activation date:
May 28, 2026
Permalink
https://fis.uni-bamberg.de/handle/uniba/115289