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Modeling and Animation Virtual Humans for Real-time Applications
Hülsken, Frank; Eckes, Christian; Kuck, Roland; u. a. (2007): Modeling and Animation Virtual Humans for Real-time Applications, in: International journal of virtual reality : IJVR, Plouzane: CERV - Centre Européen de Réalité Virtuelle, Jg. 6, Nr. 4, S. 11–20, doi: 10.20870/IJVR.2007.6.4.2704.
Faculty/Chair:
Author:
Title of the Journal:
International journal of virtual reality : IJVR
ISSN:
1081-1451
Publisher Information:
Year of publication:
2007
Volume:
6
Issue:
4
Pages:
Language:
English
Abstract:
We report on the workflow for the creation of realistic virtual anthropomorphic characters. 3D-models of human heads have been reconstructed from real people by following a structured light approach to 3D-reconstruction. We describe how these high-resolution models have been simplified and articulated with blend shape and mesh skinning techniques to ensure real-time animation. The full-body models have been created manually based on photographs. We present a system for capturing whole body motions, including the fingers, based on an optical motion capture system with 6 DOF rigid bodies and cybergloves. The motion capture data was processed in one system, mapped to a virtual character and visualized in real-time. We developed tools and methods for quick post processing. To demonstrate the viability of our system, we captured a library consisting of more than 90 gestures.
Keywords: ; ; ;
Real-time animation
3D-reconstruction
optical motion capture
facial animation
Type:
Article
Activation date:
February 17, 2025
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Question on publication
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https://fis.uni-bamberg.de/handle/uniba/106369