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Level Up or Game Over in Online Return Management? : A Challenge-Based Gamification Approach for Online Fashion Retail
Rauh, Caterina; Straubert, Christian; Sucky, Eric (2025): Level Up or Game Over in Online Return Management? : A Challenge-Based Gamification Approach for Online Fashion Retail, in: Bamberg: Otto-Friedrich-Universität, S. 1431–1440.
Faculty/Chair:
Author:
Publisher Information:
Year of publication:
2025
Pages:
Source/Other editions:
Proceedings of the 58th Hawaii International Conference on System Sciences, Honolulu: HICSS, 2025, S. 1431–1440, ISBN: 978-0-9981331-8-8
Year of first publication:
2025
Language:
English
Abstract:
Based on self-determination theory, we analyze if and how challenge-based gamification influences customers’ online shopping behavior in a way that reduces returns. We use structural equation modeling to examine our data from a survey-based online experiment with US online shoppers (n=1010). We show that our gamification approach directly affects return and purchase motivation. In addition, indirect effects are observed through a change in autonomy, competence and relatedness need satisfaction. Furthermore, we conducted regression and moderation analyses with demographic characteristics and the hexad gamification user types scale.
Keywords: ; ;
Challenge-based gamification
hexad scale user types
return behavior
DDC Classification:
Peer Reviewed:
Yes:
International Distribution:
Yes:
Type:
Conferenceobject
Activation date:
January 14, 2026
Permalink
https://fis.uni-bamberg.de/handle/uniba/108986