Options
The Pavlovian-to-instrumental transfer effect as predictor of problematic Internet gaming : Results of a longitudinal study
Steins-Loeber, Sabine; Schmid, Anna M.; Thomas, Tobias A.; u. a. (2025): The Pavlovian-to-instrumental transfer effect as predictor of problematic Internet gaming : Results of a longitudinal study, in: Bamberg: Otto-Friedrich-Universität, S. 1456–1467.
Faculty/Chair:
By:
Steins-Loeber, Sabine; ...
Publisher Information:
Year of publication:
2025
Pages:
Source/Other editions:
Journal of behavioral addictions, Budapest: Akadémiai Kiadó, 2025, Jg. 14, Nr. 3, S. 1456–1467, ISSN: 2063-5303, 2062-5871
Year of first publication:
2025
Language:
English
Abstract:
Background and aims:
Recent models on the development of behavioral addictions stress the transfer from goal-directed behavior to stimulus-response habits. Administering a Pavlovian-to-instrumental transfer (PIT) paradigm to individuals with risky or non-problematic gaming, we recently reported that shopping-related cues increase instrumental behavior for a shopping-related reward (i.e. shopping voucher) while gaming-related stimuli triggered instrumental behavior for the gaming-reward (i.e. gaming voucher). This was observed even after devaluation of the gaming-reward. We now investigated the predictive value of the ‘Shopping-PIT’- and the ‘Gaming-PIT’-effects regarding gaming disorder symptoms.
Methods:
Data on symptom severity of gaming disorder six months after the baseline assessment were available for 48 individuals with risky gaming and 46 individuals with non-problematic gaming. Hierarchical regression analyses with stepwise inclusion of control variables, the ‘Shopping-PIT’-effect as indicator of responding for a general reward after devaluation of the gaming reward and ‘The Gaming-PIT’-effect after devaluation of the gaming reward as indicator of habitual responding as well as their interaction effects with symptom severity was calculated.
Results:
Higher gaming disorder symptoms at the six-month follow-up assessment were predicted by symptom severity at baseline and the interaction of the ‘Shopping-PIT’-effect with symptom severity at baseline. The ‘Gaming-PIT’-effect after devaluation did not predict symptom severity.
Discussion and Conclusions:
The finding that cue-triggered responding for a general reward contributes to future symptom severity in individuals with higher symptom severity at baseline suggests a cascade model with higher symptom severity leading to stronger cue-triggered reward-related responding which in turn leads to higher symptom severity.
Recent models on the development of behavioral addictions stress the transfer from goal-directed behavior to stimulus-response habits. Administering a Pavlovian-to-instrumental transfer (PIT) paradigm to individuals with risky or non-problematic gaming, we recently reported that shopping-related cues increase instrumental behavior for a shopping-related reward (i.e. shopping voucher) while gaming-related stimuli triggered instrumental behavior for the gaming-reward (i.e. gaming voucher). This was observed even after devaluation of the gaming-reward. We now investigated the predictive value of the ‘Shopping-PIT’- and the ‘Gaming-PIT’-effects regarding gaming disorder symptoms.
Methods:
Data on symptom severity of gaming disorder six months after the baseline assessment were available for 48 individuals with risky gaming and 46 individuals with non-problematic gaming. Hierarchical regression analyses with stepwise inclusion of control variables, the ‘Shopping-PIT’-effect as indicator of responding for a general reward after devaluation of the gaming reward and ‘The Gaming-PIT’-effect after devaluation of the gaming reward as indicator of habitual responding as well as their interaction effects with symptom severity was calculated.
Results:
Higher gaming disorder symptoms at the six-month follow-up assessment were predicted by symptom severity at baseline and the interaction of the ‘Shopping-PIT’-effect with symptom severity at baseline. The ‘Gaming-PIT’-effect after devaluation did not predict symptom severity.
Discussion and Conclusions:
The finding that cue-triggered responding for a general reward contributes to future symptom severity in individuals with higher symptom severity at baseline suggests a cascade model with higher symptom severity leading to stronger cue-triggered reward-related responding which in turn leads to higher symptom severity.
Keywords: ; ; ;
PIT-effect
habitual behavior
habit
gaming disorder
DDC Classification:
RVK Classification:
Type:
Article
Activation date:
November 10, 2025
Project(s):
Permalink
https://fis.uni-bamberg.de/handle/uniba/110721