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IdleWars: a Pervasive Game to Promote Sustainable Behaviour in the Workplace
Tolias, Evangelos; Costanza, Enrico; Rogers, Alex; u. a. (2015): IdleWars: a Pervasive Game to Promote Sustainable Behaviour in the Workplace, in: Tom Gross und Christoph Beckmann (Hrsg.), INTERACT 2015 Adjunct Proceedings : 15th IFIP TC.13 International Conference on Human-Computer Interaction 14-18 September 2015, Bamberg, Germany, Bamberg: University of Bamberg Press, S. 539–545, doi: 10.20378/irb-58494.
Author:
Title of the compilation:
INTERACT 2015 Adjunct Proceedings : 15th IFIP TC.13 International Conference on Human-Computer Interaction 14-18 September 2015, Bamberg, Germany
Editors:
Conference:
15th IFIP TC.13 International Conference on Human-Computer Interaction, 2015 ; Bamberg, Germany
Publisher Information:
Year of publication:
2015
Pages:
ISBN:
978-3-86309-352-5
978-3-86309-353-2
Language:
English
DOI:
Abstract:
Energy reduction is one of the main challenges that countries around the world currently face, and there is potential to contribute to this by raising awareness towards sustainability in the workplace. We introduce IdleWars, a pervasive game played using smartphones and computers. In the game, workers' pro environmental or wasteful behaviour is reflected in their game score, and displayed through ecofeedback visualisations to try and call attention to energy wastage and potentially reduce it. We conducted an initial deployment for two weeks in an open plan office, and observed that the game dynamics works in terms of engaging participants and drawing their attention to the pro-environmental behaviour.
GND Keywords: ;  ;  ;  ; 
Energieeinsparung
Gamification
Rückmeldung
Ubiquitous
Computing
Keywords:
Energieeinsparung
DDC Classification:
RVK Classification:
Type:
Conferenceobject
Activation date:
June 28, 2023
Permalink
https://fis.uni-bamberg.de/handle/uniba/58494