tom Dieck, M. ClaudiaM. Claudiatom DieckHan, Dai-In DannyDai-In DannyHanRauschnabel, Philipp A.Philipp A.Rauschnabel2025-04-172025-04-1720241757-10490959-6119https://fis.uni-bamberg.de/handle/uniba/107653Purpose – The hospitality and tourism industry is strongly influenced by new and immersive technologies, such as augmented reality (AR), to enhance customer experiences across a diverse set of touchpoints throughout the visitor journey. This paper aims to provide a holistic understanding of AR marketing for this industry context, present a number of fundamental premises of AR marketing within it and establish an agenda for future AR research. Design/methodology/approach – This study reviews current literature on AR marketing, hospitality and tourism and industry use cases for the creation of a proposed conceptual framework to guide scholars and managers. Based on that, the authors propose fundamental premises. Findings – The three fundamental premises of AR marketing presented are the need to clearly differentiate between AR and virtual reality within hospitality and tourism; the use of AR for the on-trip experience; and the combined focus on content, context, customer and computing devices for a successful strategic implementation of AR. Research limitations/implications – This study serves as a first point of reference for the strategic integration of AR into hospitality and tourism marketing, both from an industry and academic point of view.engARAugmented realityMarketingHospitalityTourismSpatial computingExtended realityAugmented reality marketing in hospitality and tourism : a guide for researchers and managersarticle10.1108/ijchm-09-2023-1513https://www.emerald.com/insight/content/doi/10.1108/IJCHM-09-2023-1513/full/html